Independent, non-accredited learning platform · No degrees or college credit · What this means
University of FlowStateOpen online learning

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Game Data Analyst

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Career listingOptional plan item3 lessons authored

Current availability

The subject-specific curriculum is authored but not yet published for completion. Learners may inspect its scope and learning design now. Start, grading, and completion remain unavailable until every listed gate passes.

  • qualified review approval is required
  • reviewer identity, qualification, evidence, and approval date are required

What this course establishes

  • Translate a game decision into a versioned telemetry contract with testable event and parameter definitions
  • Clean event data and calculate auditable active-user, retention, funnel, play-time, crash, and revenue metrics with explicit denominators
  • Evaluate an experiment with uncertainty, guardrails, segmentation limits, privacy risk, and an evidence-bounded recommendation

Entry knowledge

  • Spreadsheet formulas or introductory SQL
  • Fractions, percentages, averages, and medians
  • Basic understanding of game sessions, levels, tutorials, and releases

Scope boundaries

  • Uses only fictional de-identified training data; does not authorize production access, re-identification, tracking without legal basis/consent, profiling children, dark patterns, unreviewed monetization changes, or automated player targeting
  • Does not replace privacy/security/legal review, data engineering, causal-inference expertise, accessibility research with disabled players, gambling/compliance review, or studio decision authority

Fastest competency route

No fastest-hour or job-readiness guarantee; prior tool experience accelerates completion only when the learner demonstrates reproducible definitions, calculations, validation, causal restraint, player-safety reasoning, and revision.

  1. Pass diagnostics for event contracts, metric denominators, cohorts, funnels, duplicates, missingness, experiments, guardrails, and privacy
  2. Complete the supplied synthetic telemetry analysis and decision memo
  3. Correct every schema, calculation, causal, accessibility, privacy, and recommendation defect before final assessment

Full self-paced route

  1. Decision questions and telemetry contracts
  2. Data quality, metrics, cohorts, and funnels
  3. Experiments, uncertainty, player impact, and privacy
  4. Reproducible analysis portfolio and final assessment

Lesson and assessment map

01

From game decision to telemetry contract

Design a minimal, versioned event contract that can answer a named game decision without collecting unnecessary player data.

4 questions: recall, application, judgment, and error correction.

02

Data quality, game metrics, cohorts, and funnels

Validate synthetic event data and calculate auditable engagement, retention, progression, reliability, and revenue measures.

4 questions: recall, application, judgment, and error correction.

03

Experiments, player impact, and responsible decisions

Evaluate a bounded game experiment without causal overstatement, metric gaming, privacy harm, or inaccessible communication.

4 questions: recall, application, judgment, and error correction.

Required applied assignment

Game telemetry and player-impact decision portfolio

Design a telemetry contract, audit the supplied synthetic event data, calculate reproducible game metrics, evaluate a bounded experiment, and deliver an accessible player-impact decision memo. Use no real player data or production systems.

  • Decision brief, metric tree, event/parameter contract, consent and retention rules, and instrumentation test plan
  • Downloaded dataset checksum or immutable copy, data dictionary, cleaning log, duplicate/missingness/consent report, and reproducible queries/formulas
  • DAU, retention, funnel, crash, play-time, payer, and experiment tables with explicit numerators and denominators
  • Accessible charts with data tables, labels, alt text, and color-independent encoding
  • Experiment pre-registration with unit, assignment, power rationale, outcomes, guardrails, segments, stopping rule, and privacy review
  • Decision memo stating result, uncertainty, player impact, alternatives, limitations, owner, rollback/monitoring plan, and substantive revision

Passing standard: 85 of 100 points, with substantive revision required.

Continue after this course

  • SQL window functions, warehouses, semantic layers, orchestration, version control, and data contracts
  • Probability, sampling, confidence intervals, power, sequential testing, variance reduction, and causal inference
  • Game economy, live operations, forecasting, churn/survival analysis, anomaly detection, and responsible personalization
  • Privacy engineering, accessibility analytics, qualitative research, and product strategy